Portfolio

Press Start
Time Active: March 2015 – Present

For years now, I’ve run a weekly gaming column for my local newspaper. It runs both online and in print. People seem to love it because strangers compliment my columns all the time. You can check Press Start out here, but some of my favorite posts I’ve republished here in the Phox Den.

IGN
Time Active: July 9, 2013 – Present

I began freelancing for IGN in July of 2013 after bugging the editors nonstop for work opportunities. This is the result!

Pacific Rim: The Video Game Review
This is the first assignment I did for IGN: a review on a movie tie-in game. Felt really good to finally get published by IGN and read and respond to so many comments, even if it was for a lackluster game.

Guncraft Review

Dragon Ball Z: Battle of Z Review

Natural Doctrine Review
Wow, was this game bad. Just… just read the review. At least writing it was fun.

Dragon Ball Xenoverse Review
I sure got a lot of hate for this one, but I’m proud of myself because this was the first review I had to write a video script for (which the lovely Naomi Kyle narrated).

GamesRadar
Time Active: October 2, 2013 – Present

Not long after landing a gig freelancing for IGN I got a pitch accepted at GamesRadar.

The 20 Laziest Pokémon Designs
A top 20 list I wrote. It was the first time I ever pitched to GamesRadar, and they accepted.

Pokémon X/Y Leaks and Rumors that Turned Out to be Totally Fake
Who doesn’t love juicy gossip about video games?

GazetteXtra
Time Active: June 2014 – Present

I’ve been a newspaper reporter for a few years now, covering everything from crime to schools to government and more. Here are some of my notable stories.

Janesville residents caught up in ‘Pokemon Go’ craze
This piece demonstrates my “backpack journalism” abilities. I helped with photos, narrated a video, conducted on-the-street interviews, wrote up a story, and packaged it all together into one fun piece.

Residents, businesses survive Trump rally
Myself and a few fellow reporters won a first-place Wisconsin Newspaper Association award for our coverage of a Donald Trump rally that came to town when he was campaigning. Here is one of the stories that resulted from the rally. I also spent most of the day live-tweeting photos, videos and anecdotes throughout the day.

Milton School Board member questions resident committee’s apparent bias
This one is confusing without some context. Basically, in a local school board’s quest to build a new high school, a lone board member questioned the transparency of the process. She spoke candidly to me for a story that really opened the floodgates. The board member would later resign.

Hundreds of landlord complaints yield four citations
To date, this the most work I’ve done for a single story. I spent weeks gathering and crunching data, interviewing city officials, and talking to tenants and landlords. I could’ve spent another week working on this and dived even deeper, but I’m proud of the final product. It really got the community talking.

Indie Game Insider
Time Active: April 2013 – April 2015

I founded Indie Game Insider in April of 2013 with a few other dedicated gamers while attending PAX East in March. We decided to make our own site to flex our writing muscles, express the passion we had for our hobby, and establish a solid portfolio for ourselves in the process. As we got a bit bigger, we recruited a couple other writers. Our team attended PAX Prime as media in August due to how big we’ve gotten. There we had the privilege to network with developers and other journalists. Until it shut down (because we all graduated and got real jobs), our site published news, reviews, previews, features, and interviews with developers. We also created video content. I was happy to act as the site’s editor-in-chief. Unfortunately, all the work I did for the site was lost when it shut down, but our YouTube channel, which I constantly contributed to, remains.

CGMagazine
Time Active: October 2014 – Present

I reached out to the editors of CGMagonline.com and inquired into possible freelance work. Turns out they loved my portfolio and attitude and put me on their freelance team. Score!

Neverending Nightmares Review
Here’s the first review I wrote for the site.

Assassin’s Creed Unity Review
After my successful Neverending Nightmares review, I got bumped up to covering Assassin’s Creed Unity.

Heavy
Time Active: November 2014 – April 2015

I saw an ad on Craigslist from Heavy.com. They were looking for a video game editor. I applied right away, made the cut, was interviewed, and then got hired as one of the site’s freelance console gaming editors. It was my job to write articles that increased the site’s traffic. Needless to say, I learned a lot about SEO and how to get on the front page of Google in the process.

Top 5 Best Minecraft Tutorial Videos
This is the first article I wrote that actually got a good amount of traffic.

Pokémon Omega Ruby/Alpha Sapphire Review: The Very Best
My job at Heavy allowed me to get review copies of games.

Dying Light Review: Hardcore Parkour

Greg Miller, Co-Workers Leave IGN

Pokémon Omega Ruby/Alpha Sapphire: Top Tips for Getting Shiny Pokémon

GameZombie TV
Time Active: October 2012 – May 2013

I worked at GameZombie TV, or GZTV, for two semesters my senior year of college. GameZombie TV is a practicum class where students get hands-on experience with the video game industry through writing, creating 2D art, video editing, conducting on-camera interviews with developers, attending industry conventions and events such as PAX East and the Wisconsin Game Developer Summit, and a plethora of other things. During my short time with this organization, I wrote dozens of articles (features, news, previews, reviews, etc.), helped write silly scripts for some of the team’s video projects, co-wrote and starred in my own Pokémon-themed talk show, attended PAX East as media, and other things. Unfortunately, once again, the site was reset at some point after I graduated, and most of my work was deleted.

Leviathyn
Time Active: February 2013 – May 2013

I began freelancing for Leviathyn in February of 2013 and quit in May after founding Indie Game Insider. After getting a job there, I wrote mainly opinion pieces on the game industry. I also occasionally participated in podcasts with other staff writers. This site really let me flex my writing muscles, giving me what I needed to create my own website. Here’s a small taste of the articles I wrote for the site.

Why Female Protagonists Matter
This is one of the first pieces I wrote when I was hired as a freelancer for Leviathyn. Most of my opinion pieces are around this length of approximately 1,000 words.

Rumor: Anonymous 4chan User Claims Pokémon X  & Y Bring Significant Changes
Even though this was just reporting on a rumor, this news piece did exceptionally well at generating traffic for the site I wrote it for, something crucial to being a website writer. The news was also gathered directly from the source (4chan), reflecting my ability to find my own stories.

Making Us Care: How Tomb Raider Redefines What It Means to Control an On-Screen Hero
This is another article I’m particularly proud of. It’s a relevant piece, due to it being written directly after the release of the 2013 Tomb Raider game, and it demonstrates my ability to form opinions based on current events in the industry.

Dead Island: Riptide Preview: Here Comes the Horde
I went to PAX East in March of 2013 as media through my college and worked as hard as I could to write as much as possible. I ended up writing over 20 articles during the three-day convention, this hands-on preview of the new Dead Island game being one of them.

IGN Panel Shows What It Takes to Get a Job as a Video Games Journalist
I went to IGN’s How to Steal My Job panel at PAX East and enjoyed it quite a bit. This is what I wrote on it.

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